Plotra Docs

Sample projects

Two small finished projects to look around in, Romeo and Juliet and a tabletop campaign, each with one mistake for you to find and fix.

A sample is the quickest way to see what a full project looks like. Open one from an empty workspace, from the New project dialog, or in the cold open under "What are you making?".

The Continuity view in the Romeo and Juliet sample reporting one thing to look at: Romeo refers to the marriage in The Balcony, before The Secret Wedding

A sample is a copy of your own: edit it, break it, delete what you like inside it. It counts as one project in the workspace. Each one opens on its first scene with a checklist called Try it: fix the mistake.

SampleTypeWhat is in it
Romeo and JulietNovelTwo parts and five scenes, the people and places of Verona, two houses as world entries, a timeline, three releases, two plot threads, a relationship map, a secret marriage with who knows it, setups and payoffs. One continuity slip: in "The Balcony", Romeo thinks of himself as a husband the night before "The Secret Wedding".
Tabletop RPG campaign ("Ashes at Carrow Ford")Tabletop RPGThree sessions as releases (two played, one in prep), player characters, NPCs with notes only the game master sees, places, a "Secrets (GM only)" folder, clues and a campaign timeline. One contradiction: Old Gar dies in the mill fire in session 2, and the guest list for session 3 still seats him.

A sample has every module its type is meant for switched on, and its ribbon starts with the world tools: Graph, Codex, Releases, Secrets and Continuity.

The try-out's five steps:

  1. Open Continuity and read the report.
  2. Go to the scene it names. Click the scene's name in the report. It opens beside the report.
  3. Fix the line.
  4. Check again. Press "Check again" in Continuity. The problem is gone.
  5. See the world as of an earlier release. Choose one under "World as of" in the Release roadmap. See the spoiler horizon.

The tabletop sample, Ashes at Carrow Ford, with its three session folders, player characters, NPCs and a GM-only secrets folder in the binder

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